Code is back and new Movement.


Alright. it was a few days of coffee and being generally upset at the world. but the inventory is working once more, and you may have noticed the grid. I've taken this chance, as I had to keep thinking outside the box for movement solutions with the old point and click style, to use a good old thing called grid based movement which allows the character to move anywhere allowed (green), and forbids you from moving anywhere not allowed (red). this also means that the A.I of the game will actually avoid where it's not supposed to go mid movement, and allowing me to automatically have points in the map where the character will go behind objects without cluttering up the main sprites code.

you can probably see that the bedroom is a bit bare, as I haven't yet readded all the items and their simplistic code back. and I'm currently looking up new techniques to create a better textbox system.

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